PIXL 2.0 / Custom Blender VFX and Particle System [WIP]

Overview

Flipbook Test / Align to Camera

Mesh Swarm / Align to Velocity

Random Rotation / Normalized Lifetime Attribute

PIXL 2.0 / Custom Blender VFX and Particle System [WIP]

Blender's current Particle System isn't generally conducive to Real-Time and Stylized VFX, so I've been creating my own custom VFX/Particle System purely using Geometry Nodes. The project is modular, real-time, flexible and very easy to modify.
This will be released commercially as an upgrade to PIXL 1.0, available at https://blendermarket.com/products/pixl-for-vfx

More artwork