Overview
Flipbook Test / Align to Camera
Mesh Swarm / Align to Velocity
Random Rotation / Normalized Lifetime Attribute
Blender's current Particle System isn't generally conducive to Real-Time and Stylized VFX, so I've been creating my own custom VFX/Particle System purely using Geometry Nodes. The project is modular, real-time, flexible and very easy to modify.
This will be released commercially as an upgrade to PIXL 1.0, available at https://blendermarket.com/products/pixl-for-vfx