VFX Artist with over 5 years of professional experience across multiple tools and software packages including proprietary. Specializing in Stylized Visuals for both real-time and pre-rendered projects. Full pipeline experience in gameplay VFX including concepting, component/asset production, and implementation.
[Contract]
Independent VFX creation with close collaboration between
departments. Responsibilities include concept design/art, asset
creation, full particle system implementation, optimization, master
material creation, curation and implementation
[Freelance]
VFX in-shot implementation and asset production including
bespoke system creation
[Contract]
VFX Style Development, Optimization and Consolidation within a
pre-established pipeline
[PROJECT CANCELLED]
[Contract]
Solo VFX Artist on 'Yvette' - Full pipeline
Includes prototyping, textures, shaders, modelling, particles,
animation montage implementation, basic blueprinting
[Volunteer]
Includes Feedback, Technical Assistance, Art Direction, Coaching
R&D/Pipeline Design, Consultation and Support
[Contract]
Part of original team
In charge of a large portion of internal portfolio production
[Contract]
Self-governed VFX production and Pipeline Integration
Produced shot-by-shot VFX and tools for long term production
[Contract]
Key bespoke character effects including Environmental Interaction
Includes Shaders, Geometry, Compositing, Particle systems
- Multi-Department collab on Editorial/Educational Character Rigs
- Collaborations include Riot Games
- Shading, Texturing, On-rig implementation and Drivers
[Freelance]
Commission-based projects
Many product units sold including Assets, Components and Tools
Products used on large productions