Ethan Du Toit
Ethan Du Toit
VFX Artist III
Johannesburg, South Africa

About

VFX Artist with over 5 years of professional experience across multiple tools and software packages including proprietary. Specializing in Stylized Visuals for both real-time and pre-rendered projects. Full pipeline experience in gameplay VFX including concepting, component/asset production, and implementation.

https://80.lv/talent/p/ethan-dutoit

Resume PDF

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Skills

VFXShaders2DVFXTexture PaintingProceduralFlipbook CreationMaterial CreationParticle Effects3D Modeling

Software proficiency

Unreal Engine
Unreal Engine
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
Unity
Unity
EmberGen
EmberGen
Proprietary
Proprietary
Illustrator
Illustrator
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
DaVinci Resolve
DaVinci Resolve
Premiere
Premiere
Vegas Pro
Vegas Pro

Reel

Experience

  • VFX Artist at Fantastic Pixel Castle / Netease
    AF
    May 2025 - August 2025

    [Contract]

    Independent VFX creation with close collaboration between

    departments. Responsibilities include concept design/art, asset

    creation, full particle system implementation, optimization, master

    material creation, curation and implementation

  • VFX Artist at Dillon Goo Studios
    April 2025 - July 2025

    [Freelance]

    VFX in-shot implementation and asset production including

    bespoke system creation

  • VFX Artist at Lost Lake Games
    April 2025 - July 2025

    [Contract]

    VFX Style Development, Optimization and Consolidation within a

    pre-established pipeline

  • VFX Artist at Elodie Games
    March 2025 - March 2025

    [PROJECT CANCELLED]

    [Contract]

    Solo VFX Artist on 'Yvette' - Full pipeline

    Includes prototyping, textures, shaders, modelling, particles,

    animation montage implementation, basic blueprinting

  • Mentor at VFX Apprentice
    April 2024 - Present

    [Volunteer]

    Includes Feedback, Technical Assistance, Art Direction, Coaching

    R&D/Pipeline Design, Consultation and Support

  • VFX Artist at Inferno Studios
    GB
    May 2024 - October 2024

    [Contract]

    Part of original team

    In charge of a large portion of internal portfolio production

  • VFX / Tech Artist at DC / Genvid / Bucket Studio
    May 2024 - December 2024

    [Contract]

    Self-governed VFX production and Pipeline Integration

    Produced shot-by-shot VFX and tools for long term production

  • VFX Artist at Titmouse Inc
    Los Angeles, US
    September 2023 - October 2023

    [Contract]

    Key bespoke character effects including Environmental Interaction

    Includes Shaders, Geometry, Compositing, Particle systems

  • Generalist at Agora Studio
    Montreal, Quebec, CA
    March 2023 - January 2024

    - Multi-Department collab on Editorial/Educational Character Rigs

    - Collaborations include Riot Games

    - Shading, Texturing, On-rig implementation and Drivers

  • Generalist at Freelance
    AF
    February 2019 - Present

    [Freelance]

    Commission-based projects

    Many product units sold including Assets, Components and Tools

    Products used on large productions

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