Petals in the Wind / 2XKO Spiritblossom Finisher
Geometry constructed from a recreated 3D scene

Geometry constructed from a recreated 3D scene

Ribbon has been split into 9 individual sections for manual sorting

Ribbon has been split into 9 individual sections for manual sorting

Shaders built in Blender to emulate the desired look before moving to Unreal Engine

Shaders built in Blender to emulate the desired look before moving to Unreal Engine

The Geometry is relatively dense to allow for high-fidelity WPO Deformation

The Geometry is relatively dense to allow for high-fidelity WPO Deformation

Petals in the Wind / 2XKO Spiritblossom Finisher

I had the pleasure of creating and implementing the Spiritblossom Finisher for 2XKO.

I was tasked with the creation and implementation of this sequence's VFX systems, as well as the integration of supporting assets provided by the team.

Arron Simpson - Sr. Manager, Art Direction
Katon Gallaway - Director, Art Direction
Kris Orpilla - Sr. Manager, VFX Art
Brandon Zhao - Manager, Art Outsourcing
Jonny Cadman - VFX Artist III
Ryan Rosanky - VFX Artist III
Cesar Ramirez - VFX Concept Artist
Kris Eggleston - Int Head of Art @ Amber

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