Hit Variant A
Hit Variant B
Aura Stack
Debuff Stack
Heal AOE
Gameplay footage courtesy of Fantastic Pixel Castle
Ult Charge
Ult Heal AOE
Damage AOE
Heal Component A
Heal Component B
Gameplay footage courtesy of Fantastic Pixel Castle
Heal Instant
Heal Received
Beam
Gameplay footage courtesy of Fantastic Pixel Castle
These are some of the VFX concept explorations and in-engine systems I did for one of Project Ghost's Player classes: Songbird.
Included are several early explorations and some preliminary in-engine systems.
[DOES NOT REPRESENT FINAL PRODUCT]
[Uploaded with permission from Fantastic Pixel Castle]