Undreaming Concept Exploration and VFX / Project Ghost

In-Game footage courtesy of JoCat

'Siphon' System - Dynamic shape achieved using Beam Emitters and Ribbon Renderers

Alternate No-Tangent version

Siphon Failstate System - Uses the same Emitter properties as the Main Beam

AOE Decal

Undreaming Slash Attack - Implemented via Anim Montage

Slash System

Missile System - Trail Pans opposite to movement direction

Dust Damage Impact

Dust Ground impact

Undreaming Concept Exploration and VFX / Project Ghost

These are some of the VFX concept explorations and in-engine systems I did for one of Project Ghost's creature classes: The Undreaming.
Included are several color swatches, trail variants and in-engine system examples
[DOES NOT REPRESENT FINAL PRODUCT]
[Uploaded with permission from Fantastic Pixel Castle.]

More artwork