Heavy Blade / Unreal Engine Sketch

Animation turned into a sequence and exported to Blender for Mesh Creation

Slashes made using a curve and profile, which are converted to a mesh and then duplicated and flipped to provide a front and back-facing coaster

Slashes made using a curve and profile, which are converted to a mesh and then duplicated and flipped to provide a front and back-facing coaster

Objects fractured in a 3D-Voronoi pattern and then animated. Animation is baked to Shape Keys, and then baked out into Vertex Animation Textures

Objects fractured in a 3D-Voronoi pattern and then animated. Animation is baked to Shape Keys, and then baked out into Vertex Animation Textures

Sword texture painted in Blender

Sword texture painted in Blender

Heavy Blade / Unreal Engine Sketch

A quick 3.5 hour sketch using mostly existing assets I had lying around with a few tweaks.

More artwork