Final Sequence
Turntable
Meshes created and previewed in Blender using https://sprwtv.gumroad.com/l/SwordSlash
Meshes exported and Blocked into Unreal Engine 5
Slash is made of 3 parts: The front face, the back face, and the lingering smoke
All impact emitters exist in local space with randomized behaviours; one can be instanced multiple times
Sparks fired out create location and collision events to spawn trails and impact sparks respectively
Decal is animated via parameters exposed to the level sequence
The flames are masked to the bottom and sides of the screen, which is distorted via the viewport UVs. Parameters are controlled by the level sequence using a Material Parameter Collection
A short(ish) Unreal Engine 5 sketch that took around 9 hours to complete over 2 days. Experimenting with a very Riot Games art style in the pursuit of one day working there (Fingers crossed)
All Shaders, Particles, Emitters, and FX Meshes by me
Environment by VFX Apprentice
Most Flipbooks by https://www.artstation.com/hunyoung04 and https://www.rubfish.com