Rune and Book animations baked to shape keys and then to VATs. Custom shaders are built for each to translate local Vertex Offset to WorldSpace
Book page UDIMS merged to a single tile using a rudimentary atlas for color variation
VAT-oriented shader normalizes the exported texture range to 0-1 for use with Niagara
Geomancer / VFX Sketch
A slightly longer 8 hour sketch with a focus on geometric shapes and punchy timing. Instead of aiming for something that looks good, I want it to feel good at its very core, literally.