Geomancer / VFX Sketch
Rune and Book animations baked to shape keys and then to VATs. Custom shaders are built for each to translate local Vertex Offset to WorldSpace

Rune and Book animations baked to shape keys and then to VATs. Custom shaders are built for each to translate local Vertex Offset to WorldSpace

Book page UDIMS merged to a single tile using a rudimentary atlas for color variation

Book page UDIMS merged to a single tile using a rudimentary atlas for color variation

VAT-oriented shader normalizes the exported texture range to 0-1 for use with Niagara

VAT-oriented shader normalizes the exported texture range to 0-1 for use with Niagara

Geomancer / VFX Sketch

A slightly longer 8 hour sketch with a focus on geometric shapes and punchy timing. Instead of aiming for something that looks good, I want it to feel good at its very core, literally.

More artwork